Conceptual Game Design
Wednesday, January 25, 2012
Wednesday, January 18, 2012
Game Design Questionaire
Complete the following questions.
What is your name?
Where are you from?
What is your favorite board game - why?
What is your favorite card game - why?
What is your favorite video game - why?
What is your favorite sport - why?
What purpose do you think games serve?
Write down three (3) concepts that you think are important to game design.
Finally, write down two truths and one lie about yourself. The class will attempt to guess which is the lie when we discuss your answers to these questions!
What is your name?
Where are you from?
What is your favorite board game - why?
What is your favorite card game - why?
What is your favorite video game - why?
What is your favorite sport - why?
What purpose do you think games serve?
Write down three (3) concepts that you think are important to game design.
Finally, write down two truths and one lie about yourself. The class will attempt to guess which is the lie when we discuss your answers to these questions!
Project: Board Game, Stage 1
Project: Board Game (due 2/10)
Stage: 1
Goal: Bring a board game to class on Friday, January 20.
You will play this game with several other people in class, so try to bring a fairly simple game that has simple rules and a moderate game time. At the beginning of class, you will present this game and demonstrate the rules to everyone.
We will spend the rest of class playing each other's games in scheduled play sessions. During the playtime, keep a notepad open and write down what you like and don't like about the game. Also think about what could be better.
After the playtime, we will compile feedback notes from everyone on each game, categorized as plus and minus. We will construct problem statements to help fix the negatives and enhance the positives.
Stage: 1
Goal: Bring a board game to class on Friday, January 20.
You will play this game with several other people in class, so try to bring a fairly simple game that has simple rules and a moderate game time. At the beginning of class, you will present this game and demonstrate the rules to everyone.
We will spend the rest of class playing each other's games in scheduled play sessions. During the playtime, keep a notepad open and write down what you like and don't like about the game. Also think about what could be better.
After the playtime, we will compile feedback notes from everyone on each game, categorized as plus and minus. We will construct problem statements to help fix the negatives and enhance the positives.
Board game shopping spree
The following locations are great resources for board games. Check em out!
Yelp Link
Gamescape
333 Divisadero St (btwn Oak and Page)
415-621-4263
http://gamescapesf.net/
Just Awesome Board Game Store
320 West Portal Ave
415-681-GAME
http://www.justawesomethewebsite.com/
Jeffery's Toys
685 Market St
Yelp Link
Gamescape
333 Divisadero St (btwn Oak and Page)
415-621-4263
http://gamescapesf.net/
Just Awesome Board Game Store
320 West Portal Ave
415-681-GAME
http://www.justawesomethewebsite.com/
Jeffery's Toys
685 Market St
Lens # 4: The Lens of Curiosity
To use this lens, think about the player's true motivations - not just the goals of your game, but the reason the player wants to achieve those goals. Ask yourself these questions:
What questions does my game put into the player's mind?
What am I going to do to make them care about these questions?
What can I do to make them invent even more questions?
What questions does my game put into the player's mind?
What am I going to do to make them care about these questions?
What can I do to make them invent even more questions?
Lens # 3: The Lens of Fun
Fun is desirable in nearly every game, although sometimes fun defies analysis. To maximize your game's fun, ask yourself these questions:
What parts of my game are fun? Why?
What parts need to be more fun?
What parts of my game are fun? Why?
What parts need to be more fun?
Lens # 2: The Lens of Surprise
Surprise is so basic that we can easily forget about it. Use this lens to remind yourself to fill your game with interesting surprises. Ask yourself these questions:
What will surprise players when they play my game?
Does the story in my game have surprises? Do the game rules? Artwork? Technology?
Do your rules give players ways to surprise each other?
Do your rules give ways for players to surprise themselves?
Surprise is a crucial part of all entertainment - it is the root of all humor, strategy, and problem solving. Our brains are hardwired to enjoy surprises - find ways to incorporate them into your game!
What will surprise players when they play my game?
Does the story in my game have surprises? Do the game rules? Artwork? Technology?
Do your rules give players ways to surprise each other?
Do your rules give ways for players to surprise themselves?
Surprise is a crucial part of all entertainment - it is the root of all humor, strategy, and problem solving. Our brains are hardwired to enjoy surprises - find ways to incorporate them into your game!
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